Published on: 23 July 2018
Last Updated on: 08 August 2019
With the rise of technology, Millennials are often left with a disconnect from those around them. Whether you’re being asked to help look after kids or are simply looking for some team-building games, there are plenty of reasons for Millennials to learn some basic indoor games. Not only will they help improve social skills, but they’re fantastic to have in your back pocket. Interested in learning about our top 3 indoor games? We’ve got all the information you could possibly need!
1. Charades :
If you’re looking for a game that’s appropriate for adults and children of all ages, charades may be exactly what you’re looking for. This indoor game is fun to play in groups and makes a fantastic icebreaker. Because it doesn’t need any equipment or large space, it’s also a great idea to play on the fly.
For those who have never played charades before, the game is simple enough to learn. Out of your group, one person is selected to act out a word or phrase. The actor must remain completely silent, miming out clues to help the other guess the secret word. If you’re playing in larger groups, there are some great variations of the game that can be completed in teams.
2. Foosball :
Often referred to as table soccer, foosball is a great way to turn a group of strangers into teams of friends. While you will need to have a table beforehand, this is a fantastic way to break the ice and even get involved in a group sport without risking injury.
While there are a few rules to the game, learning them is relatively simple. Check out resources like Foosball Revolution to learn more about the game and help you understand the ins and outs. Once you’ve got a firm handle on things, you’ll be able to teach those around you the next time you come across a table!
3. Wink Murder :
While this game requires a larger group to play, it’s a great game to keep in your back pocket. Even those who struggle to communicate in groups will love the subtlety of Wink Murder. All you’ll need to do is make sure you have enough scrap paper lying around to be able to assign roles. Also, keep in mind that games like this are best for groups of around six to twelve.
The game is simple to learn, fun to play, and quick to set up. First off, you’ll need to assign roles. Out of your group, one person will be the murderer, one will be the detective, and the rest will be victims. The point of the game is that the detective will sit in the middle of the group, keeping a close eye on everyone else while they try to decipher who the murderer is. The murderer will kill their victims will a simple wink, all while trying to remain anonymous, and victims will die in a completely over the top manner. The game ends once the murderer is caught.
Keeping these indoor games in your back pocket is a great way to ensure you’ll never be bored at your next get together. Whether you plan on playing with kids or need to entertain a group of adults, these three games will be on the top of your list. Once you’ve explained these games to your group, all you’ll have to do is remember to keep everyone involved and have fun!
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A Brief History
After five years and a record-setting 10 back-to-back appearances in the LCS Final, the team that has for so long defined North America failed to make it out of the Quarter Finals in the Season 8 Spring Split, dropping a best-of-5 series to newly formed team Clutch Gaming 1-3.
The team came back fighting in Summer Split, battling their way to a 10-8 record and taking a close 3-2 win over Echo Fox to advance to the Semi-Finals, where they again fell short of the Finals after losing 2-3 to Cloud9.
After winning the third-place match and securing a place in the Regional Qualifier, the team hit another first after losing 0-3 in the Grand Final to Cloud9 and missing their first-ever Worlds.
The team took the off-season to retool their roster to fare better in the now much more competitive domestic region, replacing Hauntzer and Mithy with Turkish top lanerBrokenBlade and former Echo Fox support Smoothie respectively. That took them to another Grand Final in the Season 9 Spring Split, where they got reverse swept by juggernaut Team Liquid, but they once again fell on their faces in the Summer Split as they fell out once again in the Quarter Finals to Clutch Gaming in a horrifically similar 1-3 loss.
Is TSM’s Time Up?
With the team failing to make the Grand Finals in three of the last four Splits, and the roster circus that’s followed them around the jungle position, many viewers and analysts have begun to question whether it’s time to stop hyping up TSM.
Such claims had begun to stir last year after TSM failed to make it to the Grand Final in Spring, and again when they failed to make Worlds at the end of Summer.
Many of these remarks were quickly shoved aside by the community: “TSM had taken a big risk bringing in the star European bot lane duo of Zven and Mithy from G2,” they’d say, “MikeYeung had failed to live up to his Phoenix1 play level. They could easily fix those problems and pick up the star talent they always seem to have an eye for.”
This denial when it came to TSM’s decline was further exacerbated by their upset victory of Cloud9 in the Season 9 Spring Semi-Finals, and their near-victory over Team Liquid in the Grand Final. But the Summer Split has finally ripped the bandage off of the wound, so to speak, and really laid bare just how far TSM has fallen.
The team has had 10 different players play for it across all roles in the last two years: that’s two full teams worth of players, most of which came out of the jungle (four of the ten are junglers, or one every split), and the rapid succession of changes to the starting lineup indicates a problem not just at the team level but the organizational level as well.
As PetarVukobrat has been covering over at EsportsTalk.com, TSM has been up and down across the split, and whether they show up and dominate or flounder varied day to day and game to game. You never knew whether you’d get Grig and his Baron steals or Akkadian and his aggressive ganking for a match, and towards the Split’s end whether you’d see either of them at all or rookie Spica.
You could lever the same claims, of course, at teams like Cloud9 or 100Thieves, both of whom also rotated through their roster throughout the Split. The difference, though, is that those teams felt like there was actually a plan to the moves; a rhyme or reason behind swapping Deftly for Sneaky, or FakeGod for Ssumday to allow Ryu to come on for Soligo.
With TSM, however, it’s constantly felt like they just made changes for the sake of change. Whether that was changing a style that’s worked for weeks because they lost a single game, or saying they had absolute faith in Akkadian as their starting jungler only to swap him out two weeks later for Spica, the team just seems to make changes to react and hope that what they do will make their problems go away.
These aren’t the strong and tactical roster maneuvers the team has been known for in the past: this is throwing everything at the wall and hoping something sticks. It’s honestly heartbreaking to see a once-proud organization laid so low like this, and to be honest, I couldn’t tell you who or what in the org needs to exactly change to get them on the right track considering the team is so quiet about why they do what they do.
But if TSM ever wants to be the lions of North America they’ve traditionally been, a big shakeup is all but certainly in order. Not just the coach or a player or two, but the whole organization needs a major shakeup to get out of the stupor it now finds itself in.
I don’t think they’ll make it in time to run the Gauntlet, it’s just too soon, but there is hope that Regi and the team can do what’s necessary before the start of Season 10 next year.
Based on how things have gone for the team in the past, I honestly don’t think it will, but, as someone who wants to see all the teams be competitive in the league, I pray they do.
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Featured image: realsport101.com
If you’re a beginner at sports betting, then it’s essential that you read this article. Also, if you believe there are only two types of odds, you should definitely continue reading.
Knowing about the odds is one thing, but being able to interpret them properly is what eventually brings you money. By definition, betting odds inform you how likely an event is to happen. If you remember math lessons, then you probably have a formula in your head. However, things are a bit different when it comes to sports betting, and here is the reason why.
Who sets the odds?
Namely, it’s the bookmaker who offers the odds. Different bookmakers make different odds depending on their own forecast. For instance, one bookmaker can offer you a team at +140 to win the game, whereas the other one determined the odds at +130 (what these numbers represent will be explained down below). Therefore, the likelihood or probability of the event is set by the bookmaker instead of a universal math equation.
One might wonder which factors influence the bookmaker’s decision since the amount you could win depends on them in a way. There is always a personal opinion, previous results, and, perhaps most importantly, how much money the bookmaker has taken on a certain market. For this reason, you should always follow the odds and compare sports betting results. You should be informed and form your own opinion and choose a bookmaker who gives you the best deal.
Higher/Lower odds:
Let’s see what this exactly means. If you understand how odds work and have some sports knowledge, you should be able to predict the outcomes fairly well and find the odds to work in your favor, eventually bringing you some profit. The higher the odds, i.e. the smaller the likelihood of a team winning, the greater profit will be if you guess the result. On the other hand, lower odds mean that result of the sports event is easily predictable, so even if you predict the correct outcome, you won’t earn much more than you originally invested. In other words, the bigger chances of winning, the lower the payout.
For instance, let’s say there’s a tennis match in which the player who is ranked No. 1 in the world ATP list is playing against a player who is 65th on that list. The wager on the number one winning the game would have extremely low odds. Naturally, a wager on the 65th player winning would have very high odds.
Winning:
Also, when we discuss “winnings”, the term represents your real revenue, or how much money you have actually earned. For example, if you stake $10, and win $50, your winning would be $40 (50-10=40).
Types of odds:
Now that we know what high and low odds are, let’s take a look at these three types of odds and their examples. Basically, this is what complicates things for most beginners. There are three different formats of odds:
Fractional odds/UK odds
Decimal odds
American odds/Moneyline/Line odds
You will have met all of them at some point, so let’s take a closer look. It’s hard to say whether one is better than the other. Essentially, they all have the same result, but they vary in the way how that result is presented.
Fractional odds/UK odds:
As the name suggests, they are mostly used in the UK and Ireland, too. They are one of the oldest forms of odds and were originally used in horse racing. One of the main reasons for their popularity is the fact they are rather straightforward. Basically, when you see a fraction such as 1/5, you know it’s a fractional odd. Let’s see how they work in practice.
For instance, if we have 5/1 (“five to one”), that means you can win five units for the unit you have staked. If you have 3/1, you would win three units for the one invested, etc. Let’s say a unit stake is $10, and the odds are 3/1. If you win, you would get $30.
Nevertheless, not always do you get such easy fractions. You can expect to see 11/10, 5/2, 7/3, and so on. For example, with 11/10 you would get 11 units for every 10 units staked, which is 1.1 per unit. 6/4 would be 1.5 per unit staked, and so on. Therefore, if the odds are 6/4, and you bet $10, your winning would be $15.
Even money bet:
When there is a 50% chance of either side winning, this is called even money, and in fractional odds, this is represented as 1/1.
Odds against/Odds on:
One more thing: when you hear something such as “odds against”, it means that the first number is larger than the second (as in the above-mentioned examples). The potential financial outcome is bigger than the money staked. Conversely, there is the term “odds on” odds. For instance, if you have something like 1/4 (“four to one on”), that would mean you are able to win one unit for every four units staked.
Decimal odds:
These have definitely gained in popularity. They used to be widely used in most of Europe, Canada, and Australia, but nowadays their popularity is spreading and they are considered favorites by most online bookmakers (though the US market is yet to comply). Out of all these three types (fractional, decimal, and American), decimal odds are recognized as the easiest to follow. The secret lies in the fact that they are expressed as a single positive number (most usually with two decimal places).
What does that number mean? It shows the amount of the total payout. For instance, let’s say a winning bet is 2.5. That means you’ll get $2.5 for each $1 that you staked. So, if your stake is $10, and the odds are 2.5, you will get $25 if you win. When you reduce the amount with the $10 you have invested, you’re left with $15 more than you had at the beginning. Your winning is $15. Pretty simple, right?
Even money bet:
Even money bet in decimal odds is shown as 2.00
Differences between fractional and decimal odds:
These two are most often compared since their appearance is somewhat similar. Regardless of the way how they are calculated, the most important difference to be aware of is the following: decimal odds do include the initial stake, whereas fractional odds do not (they only represent the winning).
American Odds/Moneyline/Line Odds:
As the name suggests, they are mostly used in the USA. You can recognize them easily since they are represented as a positive or a negative number (+150, -30, +120, etc.). A positive number shows how much a correct wager of $100 wins, while the negative number states how much you need to stake so as to get $100.
Let’s see how this works in practice, shall we? It’s not as complicated as it sounds.
You go to a betting website, and you see the odds are +150 at the moment. So, if you were to bet $100, you could expect to have $150 in winnings, and a stake of $100, too.
Similarly, if you see -150, that means you need to invest $150 to obtain $100 and the initial stake of $150.
Even money bet:
This is represented as +100, -100, or just 100.
Conclusion:
Hopefully, our guide has made matters clear to you. In case you get used to one of these methods, let’s say decimal odds, and you find yourself trying out your luck in Las Vegas, fear not. There are plenty of odds converters available, or you can do your own calculations. Either way, now that you understand how odds work (basically, they’re the explanation of how bookmakers are earning so much), it’s time you put that knowledge to good use.
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The idea of Virtual Reality was 1st created by Stanley G. Weinbaum in his short story Pygmalion’s Spectacles; the idea of artificial reality has been considered the Holy Grail for investors and tech enthusiasts alike. Virtual reality (VR) typically mentions to computer technologies that use software to generate realistic pictures, audios, and other sensations that replicate a real environment (or create an imaginary setting), and emulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects represented therein creating specialized display screens or projectors and other devices. VR has been described as a realistic and immersive simulation of a three-dimensional environment, built using interactive software and hardware, and experienced or controlled by the activity of the body or as an immersive, interactive experience created by a computer. It's been a long journey for virtual reality since it has come, and 2017 will likely be its biggest step forward. This would be the year that virtual reality goes mainstream, In 2016 we noticed the launching of few technologies from Oculus/Facebook, HTC/Valve, Sony, and Microsoft (although its HoloLens is technically augmented reality)and we are sure to listen more about the technology than ever before with big product. Here in the following few latest trends in the tech world to keep an eye on as 2017 unfolds.VR rises to supremacy and will start to affect major change in certain verticals: This year’s E3, the gaming world’s annual marquee show, was virtual reality’s big opportunity to brighten. Two high-end headsets — the Oculus Rift and HTC Vive — are in the market already, although they equipped only for a small market. PlayStation VR already launched the medium to potentially tens of millions of PlayStation 4 owners. Oculus is bringing significantly more attractive headset.2017 is going to be the best time for a blitz of good VR news — or a worse time to get bad news.2017 is looking forward as a gaming innovative year. There are many online games such as online roulette games that will use virtual reality to make the game experience more real.
- Gaming
- Virtual Tours
- 360 Degrees Cinema
- Sports Streaming
- Education
- Retail
- Visualizations & Simulations
PLAYSTATION VR:
Sony took away the sight of the pre-show at E3, declaring incredibly exciting-sounding lists It’s not the costliest tethered headset, and it runs off a popular console. If anyone wants to make VR mainstream, it’s Sony. Sony’s headset has the benefit of being pleasant and so simple to clear, but going on a lower-capable machine in a slightly lower resolution, its virtual worlds can feel dentated and muddy in comparison to the Vive and Rift’s. The most exciting thing about the platform isn’t any specific game; it’s just watching a huge console maker support virtual reality, even if the initial results aren't thrilling. And Sony’s more powerful upcoming "Neo" console could turn everything look and feel better, although that won’t help people who don’t want to buy a new console alongside their headset.
OCULUS RIFT:
Oculus is Sony’s PC-based competitor and it has a totally different problem. It came to market with a lot of titles considering the new Touch controllers, and they’re some of the best looking games in VR — they’re simultaneously elegant and productive, from the thriller Wilson’s Heart to a motion-based version of Crytek’s rock climbing title The Climb. Oculus has also firmed temporary exclusive rights to things like the virtual reality version of Superhot, a critically popular stop-motion shooter.
HTC VIVE:
HTC set up a booth to display Vive’s mixed-reality tech, and the company was providing private demos of games like its World War II shooting gallery Front Defense. But it was most insight at Bethesda Softworks’ booth, which hosted Vive experiences based on Fallout 4 and Doom. Fallout 4, which is going to be a full VR game, would need significant modification to offer a good experience, and it’s not clear that Bethesda is prepared to invest in that. It’s true that the most interesting games being launched right now are for the HTC Vive, be it standalone titles or "VR additions" to ones already sold on Steam, but if Touch does well, most of those games would be simple to adapt for Rift. Meanwhile, Oculus is snapping up as many exclusives as it can.
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